I bought my first (ex-)Commodore Amiga A500 in 1988. In 1993 I upgraded
to an A4000/040. The reasons for bying an Amiga instead of a PC were (at
I wanted to be acqainted with the 68K processor for my work at Philips.
The 68K processor is much better than the Intels.
AmigaDOS is a (great) multi-tasking O.S.
The terrific graphics capabilities, and the windowing system.
The affordable price (in contrary with an Apple).
I have used the Amiga for developing programs in C and assembler.
I developed my own Abalone program for the Amiga. It is called aMalone,
and can be found at Aminet in directory /game/think. It plays quite
strong, since I loose most of the times at level 2 (looking 2 plies ahead).
Well, perhaps this says more about my playing strength and my programming
The game can also be downloaded from AMALONE.LHA
I also developed a Pente program for the Amiga, that was formerly available
at Stefan Ossowskis Schatzruhe. The game can now be downloaded from PENTE.zip
This is a nice game manufactured in the Netherlands. Onderuit means
watchit: something is falling down. In the game, marbles are falling from
the holes in wheels, that can be turned. The program called Watchit is
available for the Amiga at Aminet in directory
The game can also be downloaded from WATCHIT.LHA
Yeah, yeah, yet another memory game, but with extras: It talks to you using
the Amiga speech synthesizer. Furthermore, it has very nice graphics. The
program aMemory is available for the Amiga at Aminet in directory
The game can also be downloaded from AMEMORY.LHA
I developed a speech synthesizer for the Dutch language. You can play around with it by the program FONEMER.
This archive SPRAAK.zip also contains 2 other programs suited for small children that cannot read yet.
The usage of these programs is made easy by the accompanying speech of the speech synthesizer.
TEKENEN: Copy a drawing of tiles.|
REKENEN: Practice computations (add, subtract, multiply, divide) up till 100.|